Geometrical optics and ray tracing

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20.309: Biological Instrumentation and Measurement

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Reflection and refraction

When incident light reaches an interface between two optical media, it can be

  • reflected, partly or totally,
  • scattered in random directions,
  • refracted and thus entering the second medium, and/or
  • absorbed partly.

We will limit our seminal discussion of basic geometrical optics to cases where interfaces are non-absorbant and smooth (as opposed to uneven) surfaces giving rise to specular (as opposed to diffuse) reflection and refraction.

20.309 130819 Snell.png

Reflection at a boundary

  • The law of reflection states that the angle θr the reflected ray makes with the normal to the surface is equal to the angle θi the incident ray makes with this normal. Incident and reflected rays are in the same plane.
$ \theta_i = \theta_r $
  • The law of reflection applies to plane and curved (e.g. spherical) interfaces.

Refraction at a plane boundary

Index of refraction

  • The index of refraction $ n $ of a transparent optical medium is defined as the ratio of the speed of light in vacuum, $ c $, by the speed of light in the medium, $ v $.
$ n = c / v $

Snell's law of refraction

  • Light incident at an interface between two media of distinct indices of refraction will be partly reflected back into the first medium and partly transmitted to the second medium, or refracted according to the Snell-Descartes law:
$ n_i\ \sin \theta_i = n_t\ \sin \theta_t $
with θ the angle measured from the normal of the boundary, $ n $ the refractive index (which is unitless) of the medium, the subscripts $ i $ and $ t $ referring to the incident and transmitted light, respectively.
  • If nt > ni, then bend toward the normal, smaller angle theta r;

Critical angle and total internal reflection

  • from higher to lower index of refraction

thetaC = sin-1 (nt / ni)

  • light thus transmitted by optical fiber whose core is cladded by lower index medium.

Refraction at a spherical boundary

20.309 130819 RefractionAtSphere.png

Gaussian optics assumptions

First-order or Gaussian optics

  • Paraxial approximation: θ ≈ sin θ ≈ tan θ, and cos theta ~ 1
  • Thin lens approximation: $ R << S_o,\ S_i $

Snell's law predicts that

$ n\ \sin \theta_1 = n'\ \sin \theta_2 $
$ \sin \theta_1 \approx \sin a + \sin b \approx {h \over S_o} + {h \over R} $
$ \sin \theta_2 \approx \sin b - \sin c \approx {h \over R} - {h \over S_i} $
$ {n \over S_o} + {n' \over S_i} = {(n'\ - n)\over R} $

Note that

  • Si does not depend on the angle $ a $.
  • Light coming from a point on the filament passes through a point after refraction.
  • Hecht matrix for thick lens.
20.309 130819 RefSphere2.png
a) $ S_o > {n\ R \over (n'\ - n)}\ \Rightarrow S_i > 0 $ , b) $ S_o = {n\ R \over (n'\ - n)}\ \Rightarrow S_i \to + \infty $, c) $ S_o = {n\ R \over (n'\ - n)}\ \Rightarrow S_i < 0 $

Lenses

Lens maker formula

A simple lens consists of two spherical interfaces. Its focal length $ f $ is given by the lens maker formula:

$ {1 \over S_o} + {1 \over S_i} = {1 \over f} = {(n'\ - n) \over n} \left ( {1 \over R_1} - {1 \over R_2} \right ) $
Bi-convex lens Plano-concave lens
20.309 130819 LensMaker2.png
20.309 130819 ConcaveLens.png
  • Use the image from the first refraction as the object for the second.
  • Note the sign convention for the second surface: $ R_2 $ < 0 for a convex lens, and $ (n'\ - n) $ has opposite sign.
  • Concave lens: the lens maker formula holds for $ R_1 $ < 0.

Types of spherical lenses

20.309 130819 TypeLenses.png

To minimize spherical aberrations, the general rule is to position the curved side of the lens toward the collimated/straight light.

Ray Tracing

Principles

  • The paraxial and thin-lens assumptions are engineering approximations that allow you to quickly and intuitively understand most optical systems using a simple set of ray tracing rules:
20.309 130819 RayTracing1.png
Rays passing through the optical center of a lens continue in a straight line
20.309 130819 RayTracing2.png
Rays traveling parallel to the optical axis pass through the focal point after refraction and vice versa
20.309 130819 RayTracing3.png
Parallel rays pass through the same point in the focal plane after refraction and vice versa

Objects and images

Imaging with a lens

  • Imagine the object is made up of many point sources. After refraction, all the rays from a single point in the object plane reach the same location in the image plane. This forms a real, inverted image. By similar triangles, magnification is equal to the ratio of distances.
20.309 130819 ImagingWithLens2.png

A 4 f or compound microscope

  • A 4 f microscope is made of two positive lenses, placed at the sum of their focal lengths apart.
  • An object (sample) placed in the focal plane of the first lens gets magnified by the ratio of focal lengths, $ f_2 / f_1 $.
20.309 130819 4f.png

The eye as a lens

20.309 130819 EyeImage1.png
The eye’s optical system focuses the light from each point of the object on to a point on the retina to create an image.
20.309 130819 EyeImage2.png
  • When an image is projected on a screen, the projection system focuses the light from each point in the object to a corresponding point on the screen.
  • When you view this real image, your eye focuses the light from each point on to your retina – just like it would if the object was located on the screen. (Hence, the convincing illusion.)
20.309 130819 EyeImage3.png
You can also view a real image directly. In an optical system the image of a lens acts like the object of the next.
20.309 130819 EyeImage4.png
You can observe a virtual image.
  • In the virtual image, each light ray from a point on the object appears to originate from a different point in space.
  • Unlike a real image, you cannot position a screen to show the image – there is no place that the rays come together, unless they are refracted by another lens (your eye, in this case).
  • The image in a magnifying glass is virtual.